A User Study of AR Interface in GLAM Exhibits fyp23027, April 27, 2024April 27, 2024 This post delves into the findings and implications of a user study conducted to investigate the impact of an AR interface on engagement and learning in museum exhibits. Let’s journey through the insights gleaned from this study. Pilot Study and Participants The study enlisted five participants, a sample size considered adequate for detecting usability problems. Diverse in gender, age, educational backgrounds, and prior experience with AR technology, these participants provided a rich pool for analysis. While their familiarity with AR varied, all participants had limited exposure to Chinese painting, a key focus of the exhibit. Data Collection Data collection during the study was comprehensive, covering various dimensions including duration, demographic information, participants’ background knowledge, engagement levels, and understanding of exhibit information. These diverse datasets formed the basis for robust analysis. Data Analysis Engagement Level Analyzing engagement levels revealed intriguing insights. Participants spent more time engaging with the AR-enabled exhibit compared to the traditional one. Moreover, self-reported engagement scores favored the AR experience for the majority of participants. This substantiated the hypothesis that AR interfaces elevate engagement levels effectively. Learning Outcome The project also delved into the learning outcomes facilitated by AR. Longer viewing durations at the AR exhibit and higher quiz scores post-experience indicated a deeper understanding of exhibit information. Participants unanimously agreed that the AR interface enhanced their understanding. This affirmed the hypothesis that AR aids in fostering better learning outcomes. ParticipantAR ExhibitTraditional Exhibit13.53.5242.533.52432.553.53Quiz Score for AR and Traditional Exhibit Implications and Future Directions The project’s findings offer valuable insights for museum curators and designers. Integrating AR into exhibits can significantly heighten visitor engagement and deepen learning experiences. However, careful design considerations are necessary to ensure that AR complements rather than overshadows the primary exhibit. Future research could explore strategies to balance AR interactivity with maintaining focus on the exhibited pieces. Additionally, investigating long-term retention of knowledge post-AR experience could provide further understanding of its educational efficacy. In conclusion, the project underscores the transformative potential of AR in museum contexts. By leveraging technology to enrich visitor experiences, museums can embrace innovation while preserving the essence of art and culture. Uncategorized
QR Code Tracking on HoloLens 2 with Unity February 13, 2024April 27, 2024 Here is the documentation/tutorial for setting up QR Code Tracking on HoloLens 2 to develop with Unity For the most updated version with images, please go to my Notion page. QR Code Tracking on HoloLens 2 with Unity Sources QR Code Tracking Overview: https://learn.microsoft.com/en-us/windows/mixed-reality/develop/advanced-concepts/qr-code-tracking-overview#quiet-zones-around-qr-codes → Sample Code: https://github.com/microsoft/MixedReality-QRCode-Sample QR Code… Read More
Welcome to the Future of Exhibit Engagement! September 7, 2023April 27, 2024 In recent years, the advent of new Augmented Reality (AR) capable headsets has brought forth a wave of possibilities, reshaping the potential and application domain of interactive experiences. At the same time, physical exhibits in Galleries, Libraries, Archives, and Museums (GLAM) often lacked the vital element of interactivity, leading to… Read More
Designing an Interactive AR Experience March 22, 2024April 27, 2024 Welcome to the behind-the-scenes journey of crafting an interactive AR interface for displaying exhibit information. In this post, we’ll explore the intricate process of interface design, object placement with QR code tracking, and intuitive hand gesture controls. Let’s dive in! Interface Design Wireframe of Initial Design The journey began with… Read More