Presented by Rain and Vincent
The Road to Castle 3D
A Fantasy Action RPG
Made with Unity
Supervisor
Dr. T. W. Chim
Group Members
Leung Chiu Yuen, Rain
Ko King Nam, Vincent
Background
Inspired. Advent. Rework.
Over the past few years, the game industry has experienced explosive growth in terms of global market shares and fan base. The success of classic, fantasy game masterpieces, like RuneScape, Baldur’s Gate, and Monster Hunter, has greatly inspired and motivated us to create our own game.
Thanks to the advancements in gaming technology, individual game developers can now easily access to various resources and tools. Free and powerful game engines like Unity and Unreal Engine 5 (UE5), as well as AI technologies, are now available for almost every developer.
The game will be a rework of our previous game project, The Road to Castle (See on GitHub). We take this final year project as a valuable opportunity to learn more about game development and how to collaborate with others.
A Good RPG Should Be
A Fantasy World.
A Wonderful Journey.
We are creating a unique game world, with a compelling and captivating storyline to immerse players in it. Players can explore the stories of it throughout a magical journey.
How We Create Our Game
Made with Unity
Unity provides users with various built-in functions and interfaces for game development.
Modelling in Blender
Blender is a handy tool for creating 3D models, animations, visual effects, and shadings.
Coding in VS Code
The logic of the gameplay will be implemented by C# scripts coded with VS Code.
Objectives
Game Features
To create an immersive and engaging RPG, the game is built with a variety of features and gameplay systems.
1.
Storyline with Tutorials
A compelling game plot is written for players. Tutorials are integrated into the storyline to let players learn when they progress.
2.
User-friendly UI
An intuitive and easy-to-use user interface is designed to ensure players can focus on the game without distraction.
3.
Unique Maps & Eco-systems
The terrains are separated into different regions with their unique terrain, eco-systems, and weather.
4.
Effective Inventory System
An inventory system is provided for players to manage their resources easily.
5.
Balanced Combat System
The combat mechanism is designed to be challenging but not too complicated, to make it more engaging.
6.
State Management
Players can save and load locally or remotely to resume back in the game.
7.
Level System
Characters can accumulate experience points (EXP) to level up for better attributes and abilities.
8.
Dungeon Editor
An editor is included for players to create and customize their own dungeons, and to share them with their friends.