In recent years, the advent of new Augmented Reality (AR) capable headsets has brought forth a wave of possibilities, reshaping the potential and application domain of interactive experiences. At the same time, physical exhibits in Galleries, Libraries, Archives, and Museums (GLAM) often lacked the vital element of interactivity, leading to…
A User Study of AR Interface in GLAM Exhibits
This post delves into the findings and implications of a user study conducted to investigate the impact of an AR interface on engagement and learning in museum exhibits. Let’s journey through the insights gleaned from this study. Pilot Study and Participants The study enlisted five participants, a sample size considered…
Designing an Interactive AR Experience
Welcome to the behind-the-scenes journey of crafting an interactive AR interface for displaying exhibit information. In this post, we’ll explore the intricate process of interface design, object placement with QR code tracking, and intuitive hand gesture controls. Let’s dive in! Interface Design Wireframe of Initial Design The journey began with…
QR Code Tracking on HoloLens 2 with Unity
Here is the documentation/tutorial for setting up QR Code Tracking on HoloLens 2 to develop with Unity For the most updated version with images, please go to my Notion page. QR Code Tracking on HoloLens 2 with Unity Sources QR Code Tracking Overview: https://learn.microsoft.com/en-us/windows/mixed-reality/develop/advanced-concepts/qr-code-tracking-overview#quiet-zones-around-qr-codes → Sample Code: https://github.com/microsoft/MixedReality-QRCode-Sample QR Code…
Unity & MRTK with HoloLens2
Here is the documentation/tutorial for setting up Unity and MRTK to use on HoloLens2 For the most updated version with images, please go to my Notion page. Unity & MRTK with HoloLens2 MRTK Setup Import MRTK to Unity (https://youtu.be/1lIuMbW7o8I?t=1200) → download MRTK from the github repo release https://github.com/microsoft/MixedRealityToolkit-Unity/releases/tag/v2.8.3 → import…