About In recent years, the rapid evolution of augmented reality (AR) technology, such as the introduction of new AR-able headsets, such as Meta Quest Pro and Microsoft HoloLens, and the improvement of AR applications on mobile devices, has transformed the landscape of immersive experiences. This technological leap has expanded the horizons of AR applications beyond the realms of entertainment and business, ushering in new possibilities across various domains. In parallel, the traditional physical exhibits in galleries, libraries, archives, and museums (GLAM) as seen in Figure 1 have certain limitations. These conventional exhibits often lack interactivity, which leaves visitors with a passive, single-dimensional experience. Additionally, physical space often limits the capacity to provide in-depth information and engagement, resulting in visitor disengagement and diminished learning experience. This project seeks to bridge the gap between the boundless potential of AR technology and the need for enhanced interactivity and information display within GLAMs. By leveraging AR advancements, we aim to create immersive and interactive AR applications that enrich the visitor experience, transform how information is presented, and ultimately elevate the educational result of those institutions