A User Study of AR Interface in GLAM Exhibits fyp23027, April 27, 2024April 27, 2024 This post delves into the findings and implications of a user study conducted to investigate the impact of an AR interface on engagement and learning in museum exhibits. Let’s journey through the insights gleaned from this study. Pilot Study and Participants The study enlisted five participants, a sample size considered…
Designing an Interactive AR Experience fyp23027, March 22, 2024April 27, 2024 Welcome to the behind-the-scenes journey of crafting an interactive AR interface for displaying exhibit information. In this post, we’ll explore the intricate process of interface design, object placement with QR code tracking, and intuitive hand gesture controls. Let’s dive in! Interface Design Wireframe of Initial Design The journey began with…
QR Code Tracking on HoloLens 2 with Unity fyp23027, February 13, 2024April 27, 2024 Here is the documentation/tutorial for setting up QR Code Tracking on HoloLens 2 to develop with Unity For the most updated version with images, please go to my Notion page. QR Code Tracking on HoloLens 2 with Unity Sources QR Code Tracking Overview: https://learn.microsoft.com/en-us/windows/mixed-reality/develop/advanced-concepts/qr-code-tracking-overview#quiet-zones-around-qr-codes → Sample Code: https://github.com/microsoft/MixedReality-QRCode-Sample QR Code…
Welcome to the Future of Exhibit Engagement! fyp23027, September 7, 2023April 27, 2024 In recent years, the advent of new Augmented Reality (AR) capable headsets has brought forth a wave of possibilities, reshaping the potential and application domain of interactive experiences. At the same time, physical exhibits in Galleries, Libraries, Archives, and Museums (GLAM) often lacked the vital element of interactivity, leading to…