ZHI Weichen
Supervised by Dr.Loretta Choi
Introduction
This project aims to bring out a simple VR game that implements interactive game logic and applies computer graphcs techniques.
Application Features
Framework
Character Control
Grabbing Object
Attacking Enemy
Interation with the world
Enemy Behavior Modeling
Water Simulation
Spherical World Effect
Terrains
Shader Graph
Shader
C# Scripts
Unity Components
Unity Engine
Enemy Modeling: FSM
This project applies the method of finite state machine to model the behavior of the enemy.
Visual Effect: Shaders
This project implements a spherical world effect and a simulation to real water, both of which are done by using shaders